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PH
PC
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PC
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FARLIGHT 84 Philippines Championship Season 1
PC VERSION
Ruleset
2.1. Game Overview
2.2. Ruleset
4.1. Roster Requirement
4.2. Team name and logos
5.1. Changes to schedule
5.2. Ready for the match
6.1. Pre-match setup
6.2. Game Setup
7.1. Definition of Terms
7.2. Mapo Restart
7.3. Postponement
7.4. Post Map Process
7.5. Post Match Process
7.6. Technical Issues
7.7. Reservation of Rights
9.1. Device Usage in Online Events
11.1. Open Qualifiers Mobile
11.2. Weekly Finals Mobile
11.3. Knockout Mobile
11.4. Finals Mobile
12.1. Conduct Generally
12.2. Competitive Integrity
12.3. Unprofessional Behavior or Illegal Acts
12.4. Disciplinary Actions and Sanctions
15.1. Integral Cleared
15.2. Integral Attenuation
15.3. New Season Decay
16.1. Authorization of Point Decay in 3rd Party Events
17.1. Decisions and Authority
17.2. Rules Changes
17.3. Best Interest of Farlight 84 Philippine Championship
1.
INTRODUCTION
These are the official rules ("Rules") for the FARLIGHT 84 Philippines Championship Season 1 ("Tournament") taking place in 2023. These rules apply to all participants ("Players") in the Tournament. All Players must agree to follow these rules. Not following the rules could result in disqualification and loss of prize money, as decided by the Tournament organizers ("Organizers").
2. GENERAL OVERVIEW
2.1. Game Overview
Farlight 84 drops you into a sprawling open world, combining advanced technology with stunning landscapes. You'll be pitted against other players in a fight for supremacy, armed with futuristic weaponry and high-tech gear. The last player or team standing wins the game, claiming the title of ultimate survivor.
2.2. Ruleset
To succeed in FARLIGHT 84 Philippines Championship Season 1, you must master the following rules:
● Team Play: Players can choose to enter the game as a team. Teams can consist of 8 players.
● Drop Phase: The game begins with all players aboard a dropship. You must choose your drop location wisely, parachuting down to your chosen area. Quick decisions can lead to the best loot, but high-risk areas may yield greater rewards.
● Looting: As you explore the map, search buildings, supply drops, and loot crates for weapons, armor, medical supplies, and other essential items. Gear up to gain an edge over your opponents.
● Safe Zone and Storm: A shrinking safe zone is marked on the map. Players must stay within this area to avoid taking damage from the deadly storm that closes in. The safe zone shrinks at regular intervals, forcing players into intense encounters.
● Combat: Engage in exhilarating battles against opponents using a variety of futuristic weapons, gadgets, and abilities. Precision aiming, tactical positioning, and quick reflexes are key to survival.
● Health and Healing: Players have a health bar that depletes as they take damage. Use medical supplies to heal and keep yourself in the fight. Beware of enemies interrupting your healing process.
● Gadgets and Abilities: Unlock and utilize advanced gadgets and special abilities unique to each character. These can provide strategic advantages or turn the tide of battle.
● Reviving Teammates: In team play, downed teammates can be revived before bleeding out. Teammates must work together to ensure everyone's survival.
● Eliminations: Knocking out an opponent incapacitates them temporarily. To secure an elimination, finish off downed opponents, preventing their revival by their teammates.
● Victory Conditions: The last individual or team standing wins the game. Victory is achieved by eliminating opponents or being the sole survivors as the safe zone shrinks.
● Ranking and Rewards: Farlight 84 features a ranking system that reflects your performance. Gain rewards such as in-game currency, character skins, weapon skins, and more as you climb the ranks.
● Fair Play: Cheating, exploiting glitches, or using unauthorized third-party software is strictly prohibited and may result in bans.
3. Players Eligibility Requirements
Age Restriction: Players must be at least 18
years old to participate in "FARLIGHT 84 Philippines Championship Season
1" Battle Royale. This age restriction ensures that players have a level
of maturity and understanding of the game's mechanics and content.
The player's age is determined by their exact birthdate, not just the birth
year. To verify the players age eligibility, teams must submit the original
copy of the players' ID card or passport issued by an official government
authority. Any other certifications are not valid. Players without an ID or passport
will need to provide alternative legal documents.
Parental Consent: Parental Consent: Players under 18 years of age must obtain parental consent to establish an account and join the game. This procedure guarantees that minors engage with the game's content with appropriate authorization. A parental consent letter, using a template provided by the organizer, must be submitted as part of this process.
Platform Compatibility: "Farlight 84" is available on various gaming platforms, including PC and mobile devices. Players must have a compatible device or platform to access and play the game. And Players cannot use Pads/Tablets to participate in mobile competitions
Account Creation: Players need to create an account with the official "Farlight 84" game servers. This account will be used for tracking progress, leaderboards, and purchases of in-game items.
Internet Connection: A stable internet connection is essential for participating in the "Farlight 84" Battle Royale. Given the game's dynamic and fast-paced nature, a dependable connection is vital to maintain fair gameplay and reduce interruptions.
It is important to note that for online matches, the organizers will not assume responsibility for any internet-related issues that may arise.
Fair Play Policy: Players are obligated to follow a fair play policy which encompasses refraining from activities such as cheating, hacking, exploiting glitches, or any actions that confer an undue advantage. Breach of this policy can lead to penalties or even permanent bans.
In certain instances, the tournament administrators might require video calls to ensure the absence of unfair play.
Microtransaction Awareness: Players should be aware that "Farlight 84" may include microtransactions for cosmetic items, in-game currency, or other content. While not mandatory, players should have an understanding of the game's monetization system.
Informed Consent: Players are required to review and accept the game's terms of service and privacy policy before participating. This ensures that players are aware of how their data will be used and what is expected of them during gameplay.
Communication Channels: "Farlight 84" might incorporate voice chat or text communication features, especially in team-based modes. Players are expected to use these channels judiciously, refraining from offensive language, harassment, or sharing inappropriate content.
Furthermore, discussions related to the tournament will take place in the FPC official Discord channel.
Discord Link: https://discord.gg/SJbq4M7apn
Geographical Restrictions: Certain regions or countries might have restrictions on online gaming or specific game content. Players must comply with their local laws and regulations to participate in the game.
4. TEAM ROSTER
4.1. Roster requirements
4.1.1. During the Weekly matches, teams are permitted to register up to a maximum of 8 players. However, if a team advances to the Grand Finals Online/Lan phase, the team must provide the names of their primary 4 players and 1 substitute player to the tournament administrator.
4.1.2. All players in a team’s starting lineup must be citizens of the country or region where the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP competitions are hosted (e.g., Philippines). Teams are restricted from having any non-citizen players throughout the season.
In the event that a team qualifies for the Knockout matches, the team is required to submit the original copy of each player's ID card or passport issued by an official government authority. Any other certifications will not be considered valid. Players lacking an ID card or passport must present alternative legal documents.
4.1.3. Throughout the Online Tournament, teams are granted the flexibility to compose their player roster in a manner that includes a combination of players, which may consist of 3 Players from the Philippines and 1 Player from outside the Philippines.
4.1.4. For the Offline Tournament, only players who are citizens of the Philippines are eligible to participate.
4.1.5. In the event that a team does not possess a complete roster of players who are citizens of the Philippines for the Offline Tournament, the team in question will face disqualification. Subsequently, a substitute team from the nearest rank will be extended an invitation to participate.
4.1.6. In the event that a team progresses to the knockout stage, roster changes shall be prohibited. Players from teams that have been eliminated cannot partake or join other teams that have successfully advanced to the knockout stage. This regulation aims to uphold consistency and fairness throughout the competition's progression.
4.2. Team names and logos
● Team and Player Name Changes: Once a team participated in the tournament, no alterations to team or player names are permitted unless authorized by a tournament administrator. Name changes will only be allowed under the discretion of the tournament administrators, or if the existing name is deemed unsuitable for the tournament.
● Team Name Selection: Team names must be chosen the knockout stage and cannot be modified throughout the 2023 FPC1 without written approval from the 2023 FPC1 Officials. All team names must be distinct and original. Names or logos may not include offensive, toxic, or hurtful language in any language.
● Team Logo Submission: Teams that qualify for the Knockout stage and Grand Finals will be required to submit their team logos with specified requirements to the Tournament Organizer by a designated deadline.
● Use of Third-Party Names or Logos: Team names or logos must not include any part of a corporate name or any third-party content without prior written consent from the Tournament Organizer. Teams bear full responsibility for obtaining rights to use corporate names or third-party intellectual property.
● Approval and Rejection: The Tournament Organizer, in their discretion, has the right to reject any team name or logo that does not adhere to the rules. Teams may be required to select an alternate name or logo to comply with the Competition Rules.
● Logo Availability: Teams without logos will be provided with a generic logo for use throughout the event.
By adhering to these regulations, participants ensure that team and player identification remains consistent, respectful, and in accordance with the standards set by the tournament.
5. MATCH PROCESS
5.1. Changes to schedule
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP officials reserves the right, at its sole
discretion, to rearrange the schedule of matches within a given day, change the
date of FARLIGHT 84 PHILIPPINE CHAMPIONSHIP match to a different day, or make
other modification to the match schedule. If any changes are made to the match
schedule, the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP officials will promply notify
all teams accordingly.
5.2. Ready for the match
Players listed in a team's active roster who are taking part in FARLIGHT 84 PHILIPPINE CHAMPIONSHIP are required to be prepared for their match at least 1 hour prior to the scheduled team match. They should also be available to join the tournament lobby one hour before their match schedule for the testing match.
5.2.1. Player Pre-Match Setup
5.2.1.1. All Teams/Players must conduct a video call with a FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator through Discord.
5.2.1.2. In the event that a player fails to join the video call, the player must present a valid and acceptable reason to the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator, subject to their sole discretion. Additionally, the players must submit a video recording of themselves playing each game to the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator immediately after the series concludes. The video recording should provide clear visibility of the player's face while participating in the matches.
5.2.1.3. Submitting a video recording as evidence will significantly strengthen the team/player's position. failure to provide such evidence may impact the decisions made by the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP.
6. COMPETITIVE PATCH & SERVER
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP will determine the game version for the match and provide advance notification. Certain remade heroes and newly added heroes will be restricted from use certain period of time that will be determined by FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator.
6.1. Pre-match setup:
6.1.1. Match accounts
In FARLIGHT 84 PHILIPPINE CHAMPIONSHIP competition, players are required to use their personal accounts. they are granted the freedom to use any skins owned by their respectives accounts, without any cost implications.
6.1.2. Technical failure
In the event that a player encounters any equipment issues during any stage of the setup process, it is imperative for the players to promptly inform and notify the FARLIGHT PHILIPPINES CHAMPIONSHIP administrator
FARLIGHT PHILIPPINES CHAMPIONSHIP shall not be held liable for any issues arising from players' personal internet connections.
6.1.3. Game lobby creation
The creation of the official game lobby will be determined by FARLIGHT 84 PHILIPPINES CHAMPIONSHIP administrator. Upon completion of testing, players will be instructed by FARLIGHT 84 PHILIPPINES CHAMPIONSHIP to join the game lobby in their designated slots order.
6.1.4. Disqualification due to being late
If a team fails to present a complete lineup of 4 eligible players at the beginning of a game, the FARLIGHT 84 PHILIPPINES CHAMPIONSHIP administrator will deem it as a forfeiture on behalf of the team. Such teams will be credited with the minimal attainable score.
6.2. Game Setup:
6.2.1. Team slot assignment
During the Weekly Matches, each of the fifteen (15) Teams will be assigned a specific Lobby slot. It is important that these assignments are strictly adhered to. FARLIGHT 84 PHILIPPINE CHAMPIONSHIP will allocate each slot to players one day in advance.
6.2.2. General game settings
6.2.2.1. Map: Sunset City
6.2.2.2. Team Size: 4
6.2.2.3. Observers: Tournament officials observers only.
6.2.2.4. Game Mode: Battle Royale
6.2.3. Did not connect to the map
If a bug, disconnection, or any other loading process failure occurs that prevents one (1) team/player or more from joining the game at the beginning, it is mandatory for team captains to promptly notify the FARLIGHT PHILIPPINE CHAMPIONSHIP administrator.
●
Weekly Matches
During the first four weeks (Open Qualifiers, Weekly Semi-Finals and Weekly
Finals), matches are automatically created. If a map restart is required, team
captains must inform the tournament administrator. A manual lobby will then
be set up, and the involved teams will receive invitations from the
administrator.
However, it's important to highlight that if a teams is not present in the official
tournament Discord channel, and was unable to communicate with the
administrator, will be accountable for not receiving the map restart message
from the tournament administrator.
It is important to emphasize that failure to receive the map restart message
will render a team ineligible to partake in the match.
● Knockouts and Finals
During the Knockout and Finals Stages, lobbies are generated manually. The
tournament administrator will uphold ongoing communication with all teams
to guarantee smooth coordination, particularly in the event that a map restart
becomes necessary.
● Compensation Points
Compensation points will only be allocated for matches that involve manually
created rooms. During the Open Qualifying stage, there will be no
compensation points
Teams are required to provide evidence for being unable to join a game or dropping out, such as photos or videos. Compensation points for the map will solely be granted for accidental drops resulting from in-game technical issues. Personal internet-related issues of a player will not warrant a game restart. If compensation is applicable, 1 point will be awarded per player dropped (equivalent to a kill). Instances of dropping out after the match begins will be assessed on a case-by-case basis.
7. GAME RULES
7.1. Definition of Terms:
7.1.1. Unintentional Disconnection: An unintentional disconnection occurs when a player loses their connection to the game due to difficulties or problems related to the game client, cellphone, computer, network, or other devices.
7.1.2. Intentional Disconnection: An intentional disconnection arises when a player deliberately severs their connection to the game through self-initiated actions, including quitting the game. Irrespective of the player's underlying intention, any actions that result in disconnection are classified as intentional.
7.1.3. Map Crash: A map crash takes place when all players experience a disconnection from a map owing to a problem originating from the game server.
7.1.4. BUG: In-game bugs can lead to erroneous or abnormal game outcomes, as well as issues, anomalies, malfunctions, or flaws within game data or hardware equipment.
7.2. Map Restarts
The discretion to decide whether circumstances warrant a map restart lies exclusively with the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator. The restart procedure will be formulated by the tournament administrator and conveyed to the team managers/captains before its execution.
Official Map Game (OMG)
The Official Map Game (OMG) acts as a reference point when a map has advanced beyond the stage of remaking. It refers to a map where all 15 teams have successfully loaded, and substantial interactions among opposing teams have taken place. Once the OMG status is confirmed, incidental restarts are no longer allowed, and the map is deemed "official" henceforth. Following the establishment of OMG, map remakes are permissible only in specific circumstances. Examples of conditions that confirm OMG include:
Restarts before OMG
Here are situations where a game can be remade if an Official Map Game hasn't begun:
7.2.1.1. If a 15 team/player did not connect to the map within the 3 min period due to technical issues.
7.2.1.2. If the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator decides that technical issues hinder the normal progression of the game, including a team's incapability to enter the map within the designated 3-minute timeframe
Restarts After OMG
Here are situations where a game can be remade if an Official Map Game has begun:
7.2.1.3. If a critical bug emerges during the game that substantially impacts game statistics or gameplay mechanics.
7.2.1.4. If the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator decides that unfair environmental conditions exist, such as excessive noise, intruders, adverse weather, or unacceptable safety risks.
7.2.1.5. If a remake is necessary under these circumstances, the game will commence with all settings reset, and a new lobby will be created. Teams will be granted an extra five (5) minutes to regroup and formulate a new strategy for the remake.
7.3. Postponement
In the event of a technical difficulty necessitating a restart, the FARLIGHT PHILIPPINES CHAMPIONSHIP administrator holds the authority, at their discretion, to propose either a rematch or the postponement of a map.
7.4. Post Map Process
7.4.1. Once a map concludes, scores will be computed by the statistics manager and subsequently verified by the administrator.
7.4.2. The allocation of break time will be solely determined by the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator at their discretion.
7.4.3. Once the scores are computed, the administrator will communicate with the teams to proceed to the next map.
7.5. Post Match Process
7.5.1. Compensatory point will be added after all maps have concluded.
7.5.2. Statistics manager and administrator will verify and document the scores of the match.
7.5.3. Players will receive notifications from the administrator regarding their current position in the competition, along with relevant information regarding their upcoming scheduled matches.
7.6. Technical Issues
During online matches, teams must comply with the network standards set by FARLIGHT 84 PHILIPPINE CHAMPIONSHIP. In the event of failure to meet the specified network and IT settings required, teams will be held responsible for their individual technical difficulties, including hardware or internet-related issues.
7.7. Reservation of Rights
League Operations maintains the right to cancel, suspend, or alter any aspect of the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP competition in cases of fraud, technical challenges, human errors, or other circumstances that undermine the competition's integrity or seamless conduct, as deemed fit by League Operations. Should such termination occur, League Operations reserves the authority to designate the competition winners from eligible participants not under suspicion.
8. APPAREL
In the context of all public-facing tournaments, encompassing both LAN and Online Events that are streamed to the public, as well as Media Events, a uniform standard is established:
● Official Team Attire: It is mandatory for all Team Members to wear official Team uniforms. These uniforms encompass jerseys, jackets (optional), and pants (optional).
● Tournament Organizer Discretion: The Tournament Organizer retains the authority to impose bans on apparel that is determined to be incongruent with the stipulations delineated within these Competition Rules. This extends to adhering to the sponsorship limitations outlined in Section 14 and aligning with the Code of Conduct specified in Section 12.
● Alternate Attire: In the event that a Team or Player lacks official Team uniforms, the option of wearing plain t-shirts of subdued, dark colors is permissible. These t-shirts must be devoid of any explicit content, inappropriate branding, and should not conflict with prevailing brands or sponsors.
By complying with these directives, participants contribute to a uniform and professional appearance that aligns with the spirit and guidelines of the tournament.
9. EQUIPEMENTS
9.1. Device Usage in Online Events:
In the context of online matches, it is imperative to outline the stipulations regarding device usage:
Mobile Device Exclusivity: Participating teams are required to employ their own mobile devices exclusively for tournament participation.
10. TOURNAMENT BREAKDOWN
Stage 1: Weekly Qualifier
● Participation: Open to all Philippines region players above level 10 with a team. Teams can play within the specified 2-hour slots. Best scores from 3 games count. The top 15 teams proceed to a BO1 game, receiving points based on performance. Teams ranked 16th to 30th receive 10 points each.
● Weekly Qualifiers: Occur throughout the early to mid-season, spanning several weeks.
● Weekday Games: Four Weekly qualifiers per season, held on Mondays, Wednesdays, and Fridays. Each match day features 2 time slots, each lasting 2 hours.
● Points awarded: 1375 points awarded after Weekday Matches. Points for 1st to 15th place: 300/220/180/120/85/85/50/50/25/25/15/15/15/15/15. A total of 8250 points awarded over 6 matches.
● Rank 16~30 teams would get 10 points
PLACEMENT |
POINT |
1 |
300 |
2 |
220 |
3 |
180 |
4 |
120 |
5-6 |
85 |
7-8 |
50 |
9-10 |
25 |
11-15 |
15 |
● Rankings: Will be updated following the completion of the 6th time slot each week.
● Weekend Game Qualifications: The top 30 teams in the weekly rankings will advance to the next stage. Teams with lower rankings will act as substitutes if any of the top 30 teams fail to meet the necessary qualifications.
Finals: On Sunday, featuring 15 qualifying teams.3 round match.
Point rules for 1st to 15th place: 15/12/10/8/7/6/5/4/3/2/2/1/1/1/0/0, 1 point for each kill
(The following 3 round match rules are the same)
Points awarded: based on rankings 4285 points can be earned. Rankings updated after finals.
PLACEMENT |
POINT |
1 |
1500 |
2 |
850 |
3 |
450 |
4 |
300 |
5 |
250 |
6 |
220 |
7 |
170 |
8 |
130 |
9-11 |
85 |
12-15 |
40 |
Stage 2: Knockout
● Qualification: Top 60 teams qualify. Tournament spans 2 weeks.
● Division: Teams divided into four groups A,B, C and D
● Match System: 3 round match for each group.
● Points: 5070 points per game 20280 points over 4 games.
PLACEMENT |
POINT |
1 |
1800 |
2 |
1000 |
3 |
520 |
4 |
350 |
5 |
300 |
6 |
250 |
7 |
200 |
8 |
150 |
9-11 |
100 |
12-15 |
50 |
● Rankings: Updated after each game.
● Season Finals Qualification: Top 30 teams qualify, with substitutes ranked after 30. No additional substitutes added.
Stage 3: Season Finals
● Finals: Lasts 2 days and held online.
● Groupings: 30 finalist teams divided into Groups A and B.
●
Day 1: Stage 1
○ Group A BO3: The top 7 teams from Group A become the A Winners (AW), while the bottom 8 form the A Losers (AL).
○
Group B BO3: The top 7 teams from Group B become the B
Winners (BW), while the bottom 8 form the B Losers (BL).
●
Day 1: Stage 2
○ AW + BL BO3: The top 7 teams advance to the next stage.
○
BW + AL BO3: The top 7 teams advance to the next stage.
● The remaining team with the
highest points also advances.
● Points: First day awards 3205 points per match .
DAY 1
PLACEMENT |
POINT |
1 |
700 |
2 |
500 |
3 |
420 |
4 |
280 |
5-6 |
200 |
7-8 |
110 |
9-11 |
55 |
12-15 |
30 |
● Day 2: 15 advancing teams compete in a 5 round match. No substitutes available.
● Points: 5715 points per match .
DAY 2
PLACEMENT |
POINT |
1 |
2000 |
2 |
1150 |
3 |
580 |
4 |
400 |
5 |
350 |
6 |
280 |
7 |
220 |
8 |
170 |
9-11 |
115 |
12-15 |
55 |
11. TOURNAMENT SCHEDULE
1.1. OPEN QUALIFIERS PC
There are a total of 4 Weekly qualifiers in a season, with matches held on Mondays, Wednesdays, and Fridays. During the match day, there will be one (1) designated time slot for PC matches.
Evening Time Slot for Open Qualifiers
Registration period for every Open Qualifiers: 4:30 PM to 7:00 PM
Random matched slot for every Open Qualifiers: 6:30 PM to 8:30 PM
Open Qualifiers 1 round match (top 15): 9:10 PM
For the sake of clarity in comprehending the schedule, a table format detailing the schedule is provided below:
WEEKLY QUALIFIERS |
||||
Phases |
Week 1 |
Week 2 |
Week 3 |
Week 4 |
Open Qualifiers |
August 28 |
September 4 |
September 11 |
September 18 |
Open Qualifiers |
August 30 |
September 6 |
September 13 |
September 20 |
Open Qualifiers |
September 1 |
September 8 |
September 15 |
September 22 |
Weekly Finals |
September 3 |
September 10 |
September 17 |
September 24 |
Round Timing |
R1 1:30 pm R2 2:05 pm R3 2:40 pm |
R1 1:30 pm R2 2:05 pm R3 2:40 pm |
R1 1:30 pm R2 2:05 pm R3 2:40 pm |
R1 1:30 pm R2 2:05 pm R3 2:40 pm |
WEEK 1 : 28 August, 30 August, 1 September
2023
WEEK
2 : 4 September, 6 September, 8 September 2023
WEEK
3 : 11 September, 13 September, 15 September 2023
WEEK
4 : 18 September, 20 September, 22 September 2023
1.2. WEEKLY FINALS PC
On
Sunday, featuring the 15 teams that qualified for the finals
WEEK 1 : 3 September 2023
WEEK 2 : 10 September 2023
WEEK 3 : 17 September 2023
WEEK 4
: 24 September 2023
PC
ROUND 1 : 1:30 PM
ROUND 2 : 2:05 PM
ROUND 3 : 2:40 PM
1.3. KNOCKOUT PC
The tournament will last for 2 weeks and will be held online and broadcast live.
For the sake of clarity in comprehending the schedule, a table format detailing the schedule is provided below:
KNOCKOUT QUALIFIERS |
||||
Phases |
Week |
Dates |
Groups |
Timing |
KNOCKOUT 1 |
Week 1 |
September 30 |
Group A |
R1 1:30 pm R2 2:00 pm R3 2:30 pm |
KNOCKOUT 2 |
Week 1 |
October 1 |
Group B |
R1 1:30 pm R2 2:00 pm R3 2:30 pm |
KNOCKOUT 3 |
Week 2 |
October 7 |
Group C |
R1 1:30 pm R2 2:00 pm R3 2:30 pm |
KNOCKOUT 4 |
Week 2 |
October 8 |
Group D |
R1 1:30 pm R2 2:00 pm R3 2:30 pm |
Saturday Week 1 (30 Sept) : Group A
Sunday Week 1 (1 Oct) : Group B
Saturday Week 2 (7 Oct) : Group C
Sunday Week 2 (8 Oct) : Group D
PC Round 1 1:30 PM
PC Round 2 2:00 PM
PC Round 3 2:30 PM
1.4. FINALS PC
Lasting for 2 days, the finals will be held online and broadcast live.
For the sake of clarity in comprehending the schedule, a table format detailing the schedule is provided below:
FINALS |
||||
Phases |
Day |
Dates |
Groups |
Timing |
FINALS |
Day 1 |
October 14 |
Group A |
Will be announced it the discord channel |
FINALS |
Day 1 |
October 14 |
Group B |
Will be announced it the discord channel |
FINALS |
Day 1 |
October 14 |
Group A winners + Group B losers |
Will be announced it the discord channel |
FINALS |
Day 1 |
October 14 |
Group B winners + Group A losers |
Will be announced it the discord channel |
GRAND FINALS |
Day 2 |
October 15 |
Top 15 of overall ranking |
Will be announced it the discord channel |
PC Day 1 : Best-of-3 October 21, 2023
PC Day 2 : Best-of-5 October 22, 2023
12. CODE OF CONDUCT
12.1. Conduct Generally
12.1.1. Competitive Integrity.
All Teams, players, and coaches are expected to compete to the best of their skill and ability at all times in any Official Competition
12.1.2. High Standards.
All Teams, players, and coaches must observe the highest standards of personal integrity and good sportsmanship at all times. Players and coaches must behave in a professional and sportsmanlike manner in their interactions with other competitors, Officials, the Tournament Administrator, the media, sponsors and fans.
12.1.3. Disciplinary Action and Sanctions.
A violation of this Farlight Competition Ruleset or any applicable Farlight Supplementary Rules will result in disciplinary action or sanctions at the discretion of the Tournament Administrator
Set forth below is a non-exclusive list of examples of conduct that has an adverse impact on the competitive integrity of the game, all of which are prohibited:
12.2.1. Match-Fixing.
No Team Personnel may offer, agree, or conspire to fix a match or take any other action to intentionally and unfairly alter, or attempt to alter, the results of any game (or any play or component thereof). If a Team, player, or coach is asked to “fix” the outcome of a game or to otherwise take part in any actions prohibited by this Challengers Competition Ruleset, that Team, player, or coach must immediately report this request to the Tournament Administrator
12.2.2. Bribery.
No Team or Team Personnel may offer any gift, cash, or other reward to a player, coach, manager, other Team Personnel, Farlight Official, the Tournament Administrator or any other person connected with or employed by another Team in order to influence the outcome of a game in an Official Competition.
12.2.3. Gifts.
No player or coach may accept any gift, reward or compensation from another Team or player (or anyone acting on behalf of another team or player) in connection with any Official Competition.
12.2.4. Gambling.
Gambling on the outcome of a tournament, match or game in any esport competition (including any plays or components of a game) can pose a serious threat to the integrity of, and public confidence in, esports competitions. Players and coaches are not allowed to (a) place, or attempt to place, bets on any esports competition (or any plays or components thereof), or (b) associate with high volume gamblers, or deliver information to others that might influence their bets
12.2.5. Cheating.
Cheating is prohibited. Any modification of the Farlight game client by a Team, player, or coach is prohibited. The use of any kind of cheating device or cheat program shall be deemed cheating
12.2.6. Exploiting.
Intentionally using any in-game bug to seek an advantage is exploiting and is prohibited. Exploiting includes acts such as making use of any game function that, in Lilith and the Tournament Administrator’s sole judgment, is not functioning as intended and violates the design purpose of FARLIGHT. Teams may confidentially check with the referee at the beginning of a competition to determine if a specific act would be considered exploiting. Lilith and the Tournament Administrator reserve the right to make an ex-post-facto determination of whether an exploit has occurred.
12.2.7. Unauthorized Communications.
At Live Events, all communication devices other than devices authorized by the Tournament Administrator and Challengers Officials for use at that Live Event must be removed from the play area before any official game begins. Players may not text/email or use social media while in the match area. During the match, communication by a player shall be limited to the other players on the Team
12.2.8. Drop Outs and Refusals to Participate.
If a Team, player, or coach registers for, or agrees to participate in, any Official Competition, he or she may not, without the prior written consent of the Tournament Administrator, drop out or refuse to participate in any game or other related event held during the applicable season. An unexcused absence from a game after the registration process is complete may result in sanctions
12.2.9. Non-Compliance.
No player or coach may refuse to comply with the instructions or decisions of the Tournament Administrator or the Challengers Officials.
12.3. Unprofessional Behavior or Illegal Acts
Set forth below is a non-exclusive list of examples of unprofessional behavior or illegal activities, all of which are prohibited.
12.3.1. Vulgar or Hateful Speech.
Team Personnel, during a Live Event, Online Event, Media Event or in any communication relating to any Official Competition or FARLIGHT 84, use any language that is offensive, insulting, libelous, slanderous, defamatory, obscene, discriminatory, threatening, foul or vulgar. Team Personnel may not post, transmit, or disseminate any such prohibited communications. Team Personnel may not use this type of language on social media or during any public-facing events or in any broadcast or stream of FARLIGHT 84. This rule applies to speech in English and all other languages. In addition, Team Personnel may not encourage members of the public to engage in any activities that are prohibited by this rule.
12.3.2. Violence.
Team Personnel are expected to settle their differences in a respectful manner and without resort to violence, threats or intimidation (physical or non-physical). Violence is never permitted at Live Event or against any competitor, fan or Competition Official.
12.3.3. Drugs and Alcohol.
The use, possession, distribution or sale of controlled substances, such as drugs or alcohol, or being under the influence of such controlled substances, is strictly prohibited while a player or coach is engaged in any Official Competition or other event or on premises that are owned by or leased to Lilith or the Tournament Administrator. The unauthorized use or possession of prescription drugs by a player or coach is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a game. Each player or coach must report any violation of this rule to the Tournament Administrator.
12.3.4. Harassment.
Harassment is prohibited. Harassment is defined as systematic, hostile and repeated acts taking place over a period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or diminish the dignity of the person
12.3.5. Sexual Harassment.
Sexual harassment is prohibited. Sexual Harassment is defined as unwelcome sexual advances. The assessment is based on whether the person being harassed would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
12.3.6. Discrimination and Denigration
Team Personnel may not offend the dignity or integrity of a country, private person, or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
12.3.7. Defamatory Statements.
Team Personnel may not make, issue, authorize or publish any statement that denigrates, disparages or defames any Official Competition, Tournament Administrator, Competition Official, Lilith or its affiliates, sponsors, or FARLIGHT 84
12.3.8. Illegal Activity.
Teams and Team Personnel must comply with all applicable laws at all times. A Team or Team Personnel may not engage in any activity which is in violation of public health, safety or security regulations
12.3.9. Immoral Activity.
Team Personnel may not engage in any activity which, in the sole determination of the Tournament Administrator, is unethical, immoral or disgraceful
12.4. Disciplinary Actions and Sanctions
12.4.1. Investigations by the Tournament Administrator.
The Tournament administrator will have the right to monitor compliance with these Competition Rules and the Registration Rules and investigate possible breaches. By agreeing to these Competition Rules, each Team Member agrees to cooperate with the Tournament Administrator in any internal or external investigation that the Tournament Administrator conducts relating to a suspected violation of these Competition Rules, the Registration Rules or applicable law. Team Members have a duty to tell the truth in connection with any investigation conducted by or for the Tournament Administrator and have a further duty not to obstruct any such investigation, mislead investigators or withhold evidence.
12.4.2. Sanctions.
If the Tournament administrator determines that a Team Member or a Team has committed a violations of these Competition Rules or the Registration Rules, the Tournament Administrator may, in its reasonable discretion, issue any or all of the following disciplinary actions:
12.4.3. Repeated Infractions.
Repeated infractions are subject to escalating penalties, up to, and including, disqualification from participation in Farlight 84 PHILIPPINES Championship
12.4.4. Final Determinations. Unless expressly stated otherwise, offenses and infringements of these Competition Rules and the Registration Rule are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable. The Tournament Administrator’s determination as to the appropriate disciplinary action (or combination of disciplinary actions) will be final and binding.
13. PRIZE
13.1. Prize Pool PC
Final Placement |
|
1st |
USD 2142 |
2nd |
USD 1101.6 |
3rd |
USD 734.4 |
4th |
USD 489.6 |
5th |
USD 306 |
6th to 9th |
USD 183.6 |
10th to 13th |
USD 122.4 |
14th to 15th |
USD 61.2 |
16th to 30th |
USD 20 |
The prize pool for the tournament is designated as 12500; however, the final sum may vary due to in-game prizes that are included in the overall distribution. As a result, the total amount awarded may not precisely equate to the initial 12500 figure.
14. SPONSORSHIP
Teams are permitted to acquire sponsors as long as the sponsors' branding and content adhere to guidelines excluding explicit material. Sponsors associated with gambling, alcohol, and pornography are strictly prohibited. Additionally, sponsor names must not be displayed in players' IGN (In-Game Names).
It is important to note that FARLIGHT 84 PHILIPPINE CHAMPIONSHIP reserves the right to refuse or remove any team that violates this ruling.
15. ANNUAL COMPETITION FORMAT AND POINTS SYSTEM
In the FPC (Filipino Professional Championship) series, a unique points system is established to determine team standings and advancement to various stages of the tournament. This format emphasizes final match performance and introduces integral attenuation, decay, and other mechanisms to regulate team points over time. The system is outlined as follows:
Integral Attenuation
15.1. Integral Cleared
● Periodic Clearing after Seasons:
○ At the conclusion of each FPC season, only points acquired from the final matches of the season are retained, while all other accumulated points are reset.
○ Specific penalties may lead to a complete clearing of a team's season points, such as cases involving cheating during the game.
15.2. Integral Attenuation
● Attendance Attenuation:
○ In instances where there are no entries in mid-week competitions, the points of the current teams will be attenuated by 10% when the following week's mid-week competition starts (minimum of minus 1 point, similarly for the below cases).
● Missing Match Attenuation:
○ For teams qualified in weekend games but fail to participate, each missed game results in a 10% reduction in their points.
○ Eligible teams for the Knockout Tournament facing missed games experience a 15% reduction in their points for each missed game.
○ Teams qualifying for the season finals but missing games suffer a 20% reduction in points for each missed game.
15.3. New Season Decay
● At the start of a new season, the FPC final points reserved from the previous season undergo a 25% reduction.
● Calculation of FPC Annual Points:
○ FPC Annual Points = FPC1 Points * 0.5 + FPC2 Points * 0.75 + FPC3 Points * 1
○ Before the FPC National Finals, points gained in FPC3 solely retain the final points.
Example: Team A
● Season 1: 1000 points earned, 800 from finals
● Season 2: 1200 points earned, 1000 from finals
● Season 3: 1200 points earned, 800 from finals
Team A points breakdown after integral attenuation:
● FPC1: 800 points * 0.5 = 400 points (after 3 seasons, decays 3 times)
● FPC2: 1000 points * 0.75 = 750 points (after 2 seasons, decays 2 times)
● FPC3: 800 points (no attenuation)
Total Points: 400 + 750 + 800 = 1950 points
This annual competition format, accompanied by the integral attenuation and decay mechanisms, seeks to ensure fair competition by rewarding sustained excellence while introducing appropriate adjustments over time.
16. 3RD PARTY ESPORTS ECOLOGY
Incorporating third-party events into the Farlight E-sports program introduces a dynamic dimension to the ecosystem. This initiative aims to enhance engagement and participation among spectators, competitors, and event organizers within the Farlight Esports framework. The inclusion of 3rd party events is undertaken with the intention of upholding event quality while fostering increased interest and interaction within the Farlight Esports community. The following elaborate ruling outlines the integration of third-party events within the overall structure of the Farlight E-sports program:
16.1. Authorization and Point Decay in 3rd Party Events
16.1.1. Third-Party Event License and Integration
● During the FPC season, multiple 3rd party points events will be officially licensed. These events are an extension of the Farlight E-sports program and aim to contribute to its vibrancy.
● The decay time for points earned in third-party events aligns with the point decay time of the FPC season.
16.1.2. Point Allocation and Decay
● Each authorized third-party competition allocates a total of 100 points. The specifics of competition format and points distribution are determined by the organizers, subject to the requirement that they be equitable and reasonable.
16.1.3. Points Relationship Between FPC and 3rd Party Competitions
● Before the FPC National Finals, Team A accumulates points from both FPC series competitions and third-party competition(s). However, the points obtained also undergo decay over time.
16.1.4. Point Decay Rules for Third-Party Competitions
● For each subsequent FPC season that elapses after a team accrues points from a third-party competition, their points from that specific competition diminish by 25%.
● From the conclusion of FPC3 to the commencement of the National Finals (spanning May to early June), no points can be garnered from third-party competitions due to the annual points leaderboard lock-in.
Example: Team A
● Earned 20 points from a third-party competition before FPC1 season.
● Accumulated a total of 40 points from 2 third-party competitions before FPC2 season.
● Attained 10 points from a third-party competition prior to FPC3 season.
After FPC3, Team A's points earned from third-party competitions undergo decay as follows:
● 20 points from FPC1 season, decaying over 3 seasons by 25% each, resulting in 5 points remaining (20 × 0.25 = 5).
● 40 points from FPC2 season, decaying over 2 seasons by 25% each, resulting in 20 points remaining (40 × 0.5 = 20).
● 10 points from FPC3 season, decaying over 1 season by 25%, resulting in 7.5 points remaining (10 × 0.75 = 7.5).
Team A's cumulative points from third-party competitions amount to 5 + 20 + 7.5 = 29.5 points.
This integration of third-party events introduces a layered competitive landscape, ensuring that points accrued maintain relevance over time while factoring in the inherent dynamic of decay. The overall objective is to establish a balanced and engaging environment for participants and enthusiasts.
17. SPIRIT OF THE RULES
17.1. Decisions and Authority
The FARLIGHT 84 PHILIPPINE CHAMPIONSHIP has full authority over interpreting these rules, player eligibility, scheduling, and event organization. Decisions made by the championship are final and cannot be appealed. They do not lead to claims for monetary compensation or legal action.
17.2. Rule Changes
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP retains the right to revise, alter, or add to these Rules as required to uphold fair play and safeguard the integrity of the championship.
17.3. Best Interest of FARLIGHT 84 PHILIPPINE CHAMPIONSHIP
The FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrators and officials possess the authority to act in the championship's best interests at all times. This authority isn't restricted by any lack of explicit mention in this document. They may apply suitable disciplinary measures against any entity whose actions are judged to be against the championship's best interests.
Join the official discord channel to get the latest rules and event information. Discord Link: https://discord.gg/SJbq4M7apn
FARLIGHT 84 Philippines Championship
Season 1
Mobile Version
Ruleset
2.1.
Game Overview
2.2.
Ruleset
4.1.
Roster Requirement
4.2.
Team name and logos
5.1.
Changes to schedule
5.2.
Ready for the match
6.1.
Pre-match setup
6.2.
Game Setup
7.1.
Definition of Terms
7.2.
Mapo Restart
7.3.
Postponement
7.4.
Post Map Process
7.5.
Post Match Process
7.6.
Technical Issues
7.7.
Reservation of Rights
9.1.
Device Usage in Online Events
11.1.
Open Qualifiers Mobile
11.2.
Weekly Semifinals Mobile
11.3.
Weekly Finals Mobile
11.4.
Knockout Mobile
11.5.
Finals Mobile
12.1.
Conduct Generally
12.2.
Competitive Integrity
12.3.
Unprofessional Behavior or Illegal Acts
12.4.
Disciplinary Actions and Sanctions
15.1.
Integral Cleared
15.2.
Integral Attenuation
15.3.
New Season Decay
16.1.
Authorization of Point Decay in 3rd Party Events
17.1.
Decisions and Authority
17.2.
Rules Changes
17.3.
Best Interest of Farlight 84 Philippine Championship
1.
INTRODUCTION
These
are the official rules ("Rules") for the FARLIGHT 84 Philippines
Championship Season 1 ("Tournament") taking place in 2023. These
rules apply to all participants ("Players") in the Tournament. All
Players must agree to follow these rules. Not following the rules could result
in disqualification and loss of prize money, as decided by the Tournament
organizers ("Organizers").
2.
GENERAL OVERVIEW
2.1. Game Overview
Farlight
84 drops you into a sprawling open world, combining advanced technology with
stunning landscapes. You'll be pitted against other players in a fight for
supremacy, armed with futuristic weaponry and high-tech gear. The last player
or team standing wins the game, claiming the title of ultimate survivor.
2.2. Ruleset
To succeed in FARLIGHT 84
Philippines Championship Season 1, you must master the following rules:
●
Team Play: Players can choose to enter
the game as a team. Teams can consist of 8 players.
●
Drop Phase: The game begins with all
players aboard a dropship. You must choose your drop location wisely,
parachuting down to your chosen area. Quick decisions can lead to the best
loot, but high-risk areas may yield greater rewards.
●
Looting: As you explore the map,
search buildings, supply drops, and loot crates for weapons, armor, medical
supplies, and other essential items. Gear up to gain an edge over your opponents.
●
Safe Zone and Storm: A shrinking safe zone is
marked on the map. Players must stay within this area to avoid taking damage
from the deadly storm that closes in. The safe zone shrinks at regular
intervals, forcing players into intense encounters.
●
Combat: Engage in exhilarating
battles against opponents using a variety of futuristic weapons, gadgets, and
abilities. Precision aiming, tactical positioning, and quick reflexes are key
to survival.
●
Health and Healing: Players have a health bar
that depletes as they take damage. Use medical supplies to heal and keep
yourself in the fight. Beware of enemies interrupting your healing process.
●
Gadgets and Abilities: Unlock and utilize advanced
gadgets and special abilities unique to each character. These can provide
strategic advantages or turn the tide of battle.
●
Reviving Teammates: In team play, downed
teammates can be revived before bleeding out. Teammates must work together to
ensure everyone's survival.
●
Eliminations: Knocking out an opponent
incapacitates them temporarily. To secure an elimination, finish off downed
opponents, preventing their revival by their teammates.
●
Victory Conditions: The last individual or team
standing wins the game. Victory is achieved by eliminating opponents or being
the sole survivors as the safe zone shrinks.
●
Ranking and Rewards: Farlight 84 features a
ranking system that reflects your performance. Gain rewards such as in-game
currency, character skins, weapon skins, and more as you climb the ranks.
●
Fair Play: Cheating, exploiting
glitches, or using unauthorized third-party software is strictly prohibited and
may result in bans.
3.
Players Eligibility
Requirements
Age Restriction: Players must be at least 18
years old to participate in "FARLIGHT 84 Philippines Championship Season
1" Battle Royale. This age restriction ensures that players have a level
of maturity and understanding of the game's mechanics and content.
The player's age is determined by their exact birthdate, not just the birth
year. To verify the players age eligibility, teams must submit the original
copy of the players' ID card or passport issued by an official government
authority. Any other certifications are not valid. Players without an ID or passport
will need to provide alternative legal documents.
Parental Consent: Parental Consent: Players
under 18 years of age must obtain parental consent to establish an account and
join the game. This procedure guarantees that minors engage with the game's content
with appropriate authorization. A parental consent letter, using a template
provided by the organizer, must be submitted as part of this process.
Platform Compatibility: "Farlight 84" is
available on various gaming platforms, including PC and mobile devices. Players
must have a compatible device or platform to access and play the game. And
Players cannot use Pads/Tablets to participate in mobile competitions
Account Creation: Players need to create an
account with the official "Farlight 84" game servers. This account
will be used for tracking progress, leaderboards, and purchases of in-game
items.
Internet Connection: A stable internet connection
is essential for participating in the "Farlight 84" Battle Royale.
Given the game's dynamic and fast-paced nature, a dependable connection is
vital to maintain fair gameplay and reduce interruptions.
It is
important to note that for online matches, the organizers will not assume
responsibility for any internet-related issues that may arise.
Fair Play Policy: Players are obligated to
follow a fair play policy which encompasses refraining from activities such as
cheating, hacking, exploiting glitches, or any actions that confer an undue
advantage. Breach of this policy can lead to penalties or even permanent bans.
In
certain instances, the tournament administrators might require video calls to
ensure the absence of unfair play.
Microtransaction Awareness: Players should be aware that
"Farlight 84" may include microtransactions for cosmetic items,
in-game currency, or other content. While not mandatory, players should have an
understanding of the game's monetization system.
Informed Consent: Players are required to
review and accept the game's terms of service and privacy policy before
participating. This ensures that players are aware of how their data will be
used and what is expected of them during gameplay.
Communication Channels: "Farlight 84" might
incorporate voice chat or text communication features, especially in team-based
modes. Players are expected to use these channels judiciously, refraining from
offensive language, harassment, or sharing inappropriate content.
Furthermore,
discussions related to the tournament will take place in the FPC official
Discord channel.
Discord Link: https://discord.gg/SJbq4M7apn
Geographical Restrictions: Certain regions or countries
might have restrictions on online gaming or specific game content. Players must
comply with their local laws and regulations to participate in the game.
4.
TEAM ROSTER
4.1.
Roster requirements
4.1.1. During the Weekly matches, teams are permitted to register up to a maximum of 8 players. However, if a team advances to the Grand Finals Online/Lan phase, the team must provide the names of their primary 4 players and 1 substitute player to the tournament administrator.
4.1.2. All players in a team’s starting lineup must be citizens of the country or region where the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP competitions are hosted (e.g., Philippines). Teams are restricted from having any non-citizen players throughout the season.
In the
event that a team qualifies for the Knockout matches, the team is required to
submit the original copy of each player's ID card or passport issued by an
official government authority. Any other certifications will not be considered
valid. Players lacking an ID card or passport must present alternative legal
documents.
4.1.3. Throughout the Online Tournament, teams are granted the flexibility to compose their player roster in a manner that includes a combination of players, which may consist of 3 Players from the Philippines and 1 Player from outside the Philippines.
4.1.4. For the Offline Tournament, only players who are citizens of the Philippines are eligible to participate.
4.1.5. In the event that a team does not possess a complete roster of players who are citizens of the Philippines for the Offline Tournament, the team in question will face disqualification. Subsequently, a substitute team from the nearest rank will be extended an invitation to participate.
4.1.6. In the event that a team progresses to the knockout stage, roster changes shall be prohibited. Players from teams that have been eliminated cannot partake or join other teams that have successfully advanced to the knockout stage. This regulation aims to uphold consistency and fairness throughout the competition's progression.
●
Team and Player Name Changes: Once a team participated in
the tournament, no alterations to team or player names are permitted unless
authorized by a tournament administrator. Name changes will only be allowed
under the discretion of the tournament administrators, or if the existing name
is deemed unsuitable for the tournament.
●
Team Name Selection: Team names must be chosen
the knockout stage and cannot be modified throughout the 2023 FPC1 without
written approval from the 2023 FPC1 Officials. All team names must be distinct
and original. Names or logos may not include offensive, toxic, or hurtful
language in any language.
●
Team Logo Submission: Teams that qualify for the
Knockout stage and Grand Finals will be required to submit their team logos
with specified requirements to the Tournament Organizer by a designated
deadline.
●
Use of Third-Party Names or
Logos: Team
names or logos must not include any part of a corporate name or any third-party
content without prior written consent from the Tournament Organizer. Teams bear
full responsibility for obtaining rights to use corporate names or third-party
intellectual property.
●
Approval and Rejection: The Tournament Organizer, in
their discretion, has the right to reject any team name or logo that does not
adhere to the rules. Teams may be required to select an alternate name or logo
to comply with the Competition Rules.
●
Logo Availability: Teams without logos will be
provided with a generic logo for use throughout the event.
By adhering to these regulations, participants ensure that
team and player identification remains consistent, respectful, and in
accordance with the standards set by the tournament.
5.
MATCH PROCESS
5.1. Changes to schedule
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP officials reserves the right, at its sole
discretion, to rearrange the schedule of matches within a given day, change the
date of FARLIGHT 84 PHILIPPINE CHAMPIONSHIP match to a different day, or make
other modification to the match schedule. If any changes are made to the match
schedule, the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP officials will promply notify
all teams accordingly.
5.2. Ready for the match
Players
listed in a teams's active roster who are taking part in FARLIGHT 84 PHILIPPINE
CHAMPIONSHIP are required to be prepared for their match at least 1 hour prior
to the scheduled team match. They should also be available to join the
tournament lobby one hour before their match schedule for the testing match.
5.2.1.
Player Pre-Match Setup
5.2.1.1.
All Teams/Players must conduct a video call with a FARLIGHT
84 PHILIPPINE CHAMPIONSHIP administrator through Discord.
5.2.1.2.
In the event that a player fails to join the video call, the
player must present a valid and acceptable reason to the FARLIGHT 84 PHILIPPINE
CHAMPIONSHIP administrator, subject to their sole discretion. Additionally, the
players must submit a video recording of themselves playing each game to the
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator immediately after the series
concludes. The video recording should provide clear visibility of the player's
face while participating in the matches.
5.2.1.3.
Submitting a video recording as evidence will significantly
strengthen the team/player's position. failure to provide such evidence may
impact the decisions made by the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP.
6.
COMPETITIVE PATCH &
SERVER
FARLIGHT
84 PHILIPPINE CHAMPIONSHIP will determine the game version for the match and
provide advance notification. Certain remade heroes and newly added heroes will
be restricted from use certain period of time that will be determined by
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator.
6.1.
Pre-match setup:
6.1.1.
Match accounts
In
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP competition, players are required to use
their personal accounts. they are granted the freedom to use any skins owned by
their respectives accounts, without any cost implications.
6.1.2.
Technical failure
In the
event that a player encounters any equipment issues during any stage of the
setup process, it is imperative for the players to promptly inform and notify
the FARLIGHT PHILIPPINES CHAMPIONSHIP administrator
FARLIGHT
PHILIPPINES CHAMPIONSHIP shall not be held liable for any issues arising from
players' personal internet connections.
6.1.3.
Game lobby creation
The
creation of the official game lobby will be determined by FARLIGHT 84
PHILIPPINES CHAMPIONSHIP administrator. Upon completion of testing, players
will be instructed by FARLIGHT 84 PHILIPPINES CHAMPIONSHIP to join the game
lobby in their designated slots order.
6.1.4.
Disqualification due to being
late
If a
team fails to present a complete lineup of 4 eligible players at the beginning
of a game, the FARLIGHT 84 PHILIPPINES CHAMPIONSHIP administrator will deem it
as a forfeiture on behalf of the team. Such teams will be credited with the
minimal attainable score.
6.2. Game Setup:
6.2.1.
Team slot assignment
During
the Weekly Matches, each of the fifteen (15) Teams will be assigned a specific
Lobby slot. It is important that these assignments are strictly adhered to.
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP will allocate each slot to players one day
in advance.
6.2.2.
General game settings
6.2.2.1.
Map: Sunset City
6.2.2.2.
Team Size: 4
6.2.2.3.
Observers: Tournament officials
observers only.
6.2.2.4.
Game Mode: Battle Royale
6.2.3.
Did not connect to the map
If a
bug, disconnection, or any other loading process failure occurs that prevents
one (1) team/player or more from joining the game at the beginning, it is
mandatory for team captains to promptly notify the FARLIGHT PHILIPPINE
CHAMPIONSHIP administrator.
●
Weekly Matches
During the first four weeks (Open Qualifiers, Weekly
Semi-Finals and Weekly
Finals), matches are automatically created. If a map restart
is required, team
captains must inform the tournament administrator. A manual
lobby will then
be set up, and the involved teams will receive invitations
from the
administrator.
However, it's important to highlight that if a teams is not
present in the official
tournament Discord channel, and was unable to communicate
with the
administrator, will be accountable for not receiving the map
restart message
from the tournament administrator.
It is important to emphasize that failure to receive the map
restart message
will render a team ineligible to partake in the match.
●
Knockouts and Finals
During the Knockout and Finals Stages, lobbies are generated
manually. The
tournament administrator will uphold ongoing communication
with all teams
to guarantee smooth coordination, particularly in the event
that a map restart
becomes necessary.
●
Compensation Points
Compensation points will only be allocated for matches that
involve manually
created rooms. During the Open Qualifying stage, there will
be no
compensation points
Teams
are required to provide evidence for being unable to join a game or dropping
out, such as photos or videos. Compensation points for the map will solely be
granted for accidental drops resulting from in-game technical issues. Personal
internet-related issues of a player will not warrant a game restart. If
compensation is applicable, 1 point will be awarded per player dropped
(equivalent to a kill). Instances of dropping out after the match begins will
be assessed on a case-by-case basis.
7.
GAME RULES
7.1. Definition of Terms:
7.1.1.
Unintentional Disconnection: An unintentional
disconnection occurs when a player loses their connection to the game due to
difficulties or problems related to the game client, cellphone, computer,
network, or other devices.
7.1.2.
Intentional Disconnection: An intentional disconnection
arises when a player deliberately severs their connection to the game through
self-initiated actions, including quitting the game. Irrespective of the
player's underlying intention, any actions that result in disconnection are
classified as intentional.
7.1.3.
Map Crash: A map crash takes place when
all players experience a disconnection from a map owing to a problem
originating from the game server.
7.1.4.
BUG: In-game bugs can lead to erroneous
or abnormal game outcomes, as well as issues, anomalies, malfunctions, or flaws
within game data or hardware equipment.
7.2. Map Restarts
The
discretion to decide whether circumstances warrant a map restart lies
exclusively with the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator. The
restart procedure will be formulated by the tournament administrator and
conveyed to the team managers/captains before its execution.
Official Map Game (OMG)
The
Official Map Game (OMG) acts as a reference point when a map has advanced
beyond the stage of remaking. It refers to a map where all 15 teams have
successfully loaded, and substantial interactions among opposing teams have
taken place. Once the OMG status is confirmed, incidental restarts are no
longer allowed, and the map is deemed "official" henceforth.
Following the establishment of OMG, map remakes are permissible only in
specific circumstances. Examples of conditions that confirm OMG include:
Restarts before OMG
Here
are situations where a game can be remade if an Official Map Game hasn't begun:
7.2.1.1.
If a 15 team/player did not connect to the map within the 3
min period due to technical issues.
7.2.1.2.
If the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator
decides that technical issues hinder the normal progression of the game,
including a team's incapability to enter the map within the designated 3-minute
timeframe
Restarts After OMG
Here
are situations where a game can be remade if an Official Map Game has begun:
7.2.1.3.
If a critical bug emerges during the game that substantially
impacts game statistics or gameplay mechanics.
7.2.1.4.
If the FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator
decides that unfair environmental conditions exist, such as excessive noise,
intruders, adverse weather, or unacceptable safety risks.
7.2.1.5.
If a remake is necessary under these circumstances, the game
will commence with all settings reset, and a new lobby will be created. Teams
will be granted an extra five (5) minutes to regroup and formulate a new
strategy for the remake.
7.3. Postponement
In the
event of a technical difficulty necessitating a restart, the FARLIGHT
PHILIPPINES CHAMPIONSHIP administrator holds the authority, at their discretion,
to propose either a rematch or the postponement of a map.
7.4. Post Map Process
7.4.1.
Once a map concludes, scores will be computed by the
statistics manager and subsequently verified by the administrator.
7.4.2.
The allocation of break time will be solely determined by the
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrator at their discretion.
7.4.3.
Once the scores are computed, the administrator will
communicate with the teams to proceed to the next map.
7.5. Post Match Process
7.5.1.
Compensatory point will be added after all maps have
concluded.
7.5.2.
Statistics manager and administrator will verify and document
the scores of the match.
7.5.3.
Players will receive notifications from the administrator
regarding their current position in the competition, along with relevant
information regarding their upcoming scheduled matches.
7.6. Technical Issues
During
online matches, teams must comply with the network standards set by FARLIGHT 84
PHILIPPINE CHAMPIONSHIP. In the event of failure to meet the specified network
and IT settings required, teams will be held responsible for their individual
technical difficulties, including hardware or internet-related issues.
7.7. Reservation of Rights
League
Operations maintains the right to cancel, suspend, or alter any aspect of the
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP competition in cases of fraud, technical
challenges, human errors, or other circumstances that undermine the
competition's integrity or seamless conduct, as deemed fit by League
Operations. Should such termination occur, League Operations reserves the
authority to designate the competition winners from eligible participants not
under suspicion.
8.
APPAREL
In the context of
all public-facing tournaments, encompassing both LAN and Online Events that are
streamed to the public, as well as Media Events, a uniform standard is
established:
●
Official Team Attire: It is mandatory for all Team
Members to wear official Team uniforms. These uniforms encompass jerseys,
jackets (optional), and pants (optional).
●
Tournament Organizer
Discretion:
The Tournament Organizer retains the authority to impose bans on apparel that
is determined to be incongruent with the stipulations delineated within these
Competition Rules. This extends to adhering to the sponsorship limitations
outlined in Section 14 and aligning with the Code of Conduct specified in
Section 12.
●
Alternate Attire: In the event that a Team or
Player lacks official Team uniforms, the option of wearing plain t-shirts of
subdued, dark colors is permissible. These t-shirts must be devoid of any
explicit content, inappropriate branding, and should not conflict with
prevailing brands or sponsors.
By complying with
these directives, participants contribute to a uniform and professional
appearance that aligns with the spirit and guidelines of the tournament.
9.
EQUIPEMENTS
9.1. Device Usage in Online Events:
In the
context of online matches, it is imperative to outline the stipulations
regarding device usage:
Mobile Device Exclusivity: Participating teams are
required to employ their own mobile devices exclusively for tournament
participation.
10.
TOURNAMENT BREAKDOWN
Stage 1: Weekly Qualifier
●
Participation: Open to all Philippines
region players above level 10 with a team. Teams can play within the specified
2-hour slots. Best scores from 3 games count. The top 15 teams proceed to a BO1
game, receiving points based on performance. Teams ranked 16th to 30th receive
10 points each.
●
Weekly Qualifiers: Occur throughout the early
to mid-season, spanning several weeks.
●
Weekday Games: Four Weekly qualifiers per
season, held on Mondays, Wednesdays, and Fridays. Each match day features 2
time slots, each lasting 2 hours.
●
Points awarded: 1375 points awarded after
Weekday Matches. Points for 1st to 15th place:
300/220/180/120/85/85/50/50/25/25/15/15/15/15/15. A total of 8250 points
awarded over 6 matches.
●
Rank 16~30 teams would get 10 points
PLACEMENT |
POINT |
1 |
300 |
2 |
220 |
3 |
180 |
4 |
120 |
5-6 |
85 |
7-8 |
50 |
9-10 |
25 |
11-15 |
15 |
●
Rankings: Will be updated following
the completion of the 6th time slot each week.
●
Weekend Game Qualifications: The top 60 teams in the
weekly rankings will advance to the next stage. Teams with lower rankings will
act as substitutes if any of the top 60 teams fail to meet the necessary
qualifications.
●
Weekly Semifinals &
Finals: Held
on Saturdays and Sundays.
Semi-finals: Groups A, B, C, and D compete on
Saturday. 15 teams per group in a 3 round match.
● Point rules for 1st to 15th
place: 15/12/10/8/7/6/5/4/3/2/2/1/1/1/0/0, 1 point for each kill
(The following 3 round match rules are the same)
The
scores of BO3 are counted according to the rules above. After three rounds,
they are ranked 1 to 15 by points.
Points awarded: based on rankings 1990
points for each group, Top 15 teams advance to finals.
PLACEMENT |
POINT |
1 |
500 |
2 |
350 |
3 |
300 |
4 |
200 |
5-6 |
140 |
7-8 |
80 |
9-11 |
40 |
12-15 |
20 |
Finals: On Sunday, featuring 15 qualifying
teams. 3 round match match.
Points awarded: based on rankings 4285
points can be earned. Rankings updated after finals.
PLACEMENT |
POINT |
1 |
1500 |
2 |
850 |
3 |
450 |
4 |
300 |
5 |
250 |
6 |
220 |
7 |
170 |
8 |
130 |
9-11 |
85 |
12-15 |
40 |
Stage 2: Knockout
●
Qualification: Top 60 teams qualify.
Tournament spans 2 weeks.
●
Division: Teams divided into four
groups A, B, C, and D.
●
Match System: 3 round match for each
group.
●
Points: 5070 points per game 20280
points over 4 games.
PLACEMENT |
POINT |
1 |
1800 |
2 |
1000 |
3 |
520 |
4 |
350 |
5 |
300 |
6 |
250 |
7 |
200 |
8 |
150 |
9-11 |
100 |
12-15 |
50 |
●
Rankings: Updated after each game.
●
Season Finals Qualification: Top 30 teams qualify, with
substitutes ranked after 30. No additional substitutes added.
Stage 3: Season Finals
●
Finals: Lasts 2 days and held
online.
●
Groupings: 30 finalist teams divided
into Groups A and B.
●
Day 1: Stage 1
○ Group A BO3: The top 7 teams from Group A become the A Winners (AW), while the bottom 8 form the A Losers (AL).
○
Group B BO3: The top 7 teams from Group B become the B
Winners (BW), while the bottom 8 form the B Losers (BL).
●
Day 1: Stage 2
○ AW + BL BO3: The top 7 teams advance to the next stage.
○
BW + AL BO3: The top 7 teams advance to the next stage.
● The remaining team with the
highest points also advances.
●
Points: First day awards 3205 points
per match .
DAY 1
PLACEMENT |
POINT |
1 |
700 |
2 |
500 |
3 |
420 |
4 |
280 |
5-6 |
200 |
7-8 |
110 |
9-11 |
55 |
12-15 |
30 |
●
Day 2: 15 advancing teams compete
in a 5 -round match. No substitutes available.
●
Points: 5715 points per match .
DAY 2
PLACEMENT |
POINT |
1 |
2000 |
2 |
1150 |
3 |
580 |
4 |
400 |
5 |
350 |
6 |
280 |
7 |
220 |
8 |
170 |
9-11 |
115 |
12-15 |
55 |
11.
TOURNAMENT SCHEDULE
11.1. OPEN QUALIFIERS PC
There are a total of 4 Weekly
qualifiers in a season, with matches held on Mondays, Wednesdays, and Fridays.
During the match day, there will be two (2) separate time slots for mobile
matches.
Afternoon Time Slot for Open
Qualifiers
Registration period for every
Open Qualifiers: 1:00 PM to
3:30 PM
Random matched slot for
every Open Qualifiers: 3:00 PM to 5:00 PM
Open Qualifiers 1 round match
(top 15): 5:50 PM
Evening Time Slot for Open
Qualifiers
Registration period for every
Open Qualifiers: 4:30 PM to
7:00 PM
Random matched slot for
every Open Qualifiers: 6:30 PM to 8:30 PM
Open Qualifiers 1 round match
(top 15): 9:10 PM
For the sake of clarity in
comprehending the schedule, a table format detailing the schedule is provided
below:
WEEKLY QUALIFIERS |
||||
Phases |
Week 1 |
Week 2 |
Week 3 |
Week 4 |
Open Qualifiers |
August 28 |
September 4 |
September 11 |
September 18 |
Open Qualifiers |
August 30 |
September 6 |
September 13 |
September 20 |
Open Qualifiers |
September 1 |
September 8 |
September 15 |
September 22 |
Weekly Semi Finals |
September 2 |
September 9 |
September 16 |
September 23 |
Group Timing |
A 1:30 pm B 3:15 pm C 5:00 pm D 6:15 pm |
A 1:30 pm B 3:15 pm C 5:00 pm D 6:15 pm |
A 1:30 pm B 3:15 pm C 5:00 pm D 6:15 pm |
A 1:30 pm B 3:15 pm C 5:00 pm D 6:15 pm |
Weekly Finals |
September 3 |
September 10 |
September 17 |
September 24 |
Round Timing |
R1 1:30 pm R2 2:05 pm R3 2:40 pm |
R1 1:30 pm R2 2:05 pm R3 2:40 pm |
R1 1:30 pm R2 2:05 pm R3 2:40 pm |
R1 1:30 pm R2 2:05 pm R3 2:40 pm |
WEEK 1 : 28 August, 30 August, 1 September
2023
WEEK
2 : 4 September, 6 September, 8 September 2023
WEEK
3 : 11 September, 13 September, 15 September 2023
WEEK
4 : 18 September, 20 September, 22 September 2023
11.2. WEEKLY SEMIFINALS MOBILE
On
Saturday, qualified teams for the weekend tournament are divided into groups A,
B, C, and D through a draw.
WEEK 1
: 2 September 2023
WEEK 2
: 9 September 2023
WEEK 3
: 16 September 2023
WEEK 4
: 23 September 2023
Group A :
1:30 PM
Group
B :
3:15 PM
Group
C :
5:00 PM
Group
D :
6:45 PM
11.3. WEEKLY FINALS MOBILE
On
Sunday, featuring the 15 teams that qualified for the finals
WEEK 1
: 3 September 2023
WEEK 2
: 10 September 2023
WEEK 3
: 17 September 2023
WEEK 4
: 24 September 2023
MOBILE
ROUND 1 : 1:30 PM
ROUND
2 : 2:05 PM
ROUND
3 : 2:40 PM
11.4. KNOCKOUT MOBILE
The tournament will last for
2 weeks and will be held online and broadcast live.
For the sake of clarity in
comprehending the schedule, a table format detailing the schedule is provided
below:
KNOCKOUT QUALIFIERS |
||||
Phases |
Week |
Dates |
Groups |
Timing |
KNOCKOUT 1 |
Week 1 |
September 30 |
Group A |
R1 1:30 pm R2 2:00 pm R3 2:30 pm |
KNOCKOUT 2 |
Week 1 |
October 1 |
Group B |
R1 1:30 pm R2 2:00 pm R3 2:30 pm |
KNOCKOUT 3 |
Week 2 |
October 7 |
Group C |
R1 1:30 pm R2 2:00 pm R3 2:30 pm |
KNOCKOUT 4 |
Week 2 |
October 8 |
Group D |
R1 1:30 pm R2 2:00 pm R3 2:30 pm |
Saturday Week 1 (30 Sept) :
Group A
Sunday Week 1 (1
Oct) :
Group B
Saturday Week 2 (7 Oct) :
Group C
Sunday Week 2 (8 Oct) :
Group D
MobiIe Round 1 1:30
PM
MobiIe Round 2 2:00
PM
MobiIe Round 3 2:30
PM
11.5. FINALS MOBILE
Lasting for 2 days, the
finals will be held online and broadcast live.
For the sake of clarity in
comprehending the schedule, a table format detailing the schedule is provided
below:
FINALS |
||||
Phases |
Day |
Dates |
Groups |
Timing |
FINALS |
Day 1 |
October 21 |
Group A |
Will be announced it the discord channel |
FINALS |
Day 1 |
October 21 |
Group B |
Will be announced it the discord channel |
FINALS |
Day 1 |
October 21 |
Group A winners + Group B losers |
Will be announced it the discord channel |
FINALS |
Day 1 |
October 21 |
Group B winners + Group A losers |
Will be announced it the discord channel |
GRAND FINALS |
Day 2 |
October 21 |
Top 15 of overall ranking |
Will be announced it the discord channel |
Mobile Day 1 : Best-of-3
October 21, 2023
Mobile
Day 2 : Best-of-5 October 22, 2023
12.
CODE OF CONDUCT
12.1. Conduct Generally
12.1.1. Competitive Integrity.
All
Teams, players, and coaches are expected to compete to the best of their skill
and ability at all times in any Official Competition
12.1.2. High Standards.
All Teams, players, and
coaches must observe the highest standards of personal integrity and good sportsmanship
at all times. Players and coaches must behave in a professional and
sportsmanlike manner in their interactions with other competitors, Officials,
the Tournament Administrator, the media, sponsors and fans.
12.1.3. Disciplinary Action and Sanctions.
A violation of this
Farlight Competition Ruleset or any applicable Farlight Supplementary Rules
will result in disciplinary action or sanctions at the discretion of the
Tournament Administrator
Set forth below is a non-exclusive list of examples of
conduct that has an adverse impact on the competitive integrity of the game,
all of which are prohibited:
12.2.1. Match-Fixing.
No
Team Personnel may offer, agree, or conspire to fix a match or take any other
action to intentionally and unfairly alter, or attempt to alter, the results of
any game (or any play or component thereof). If a Team, player, or coach is
asked to “fix” the outcome of a game or to otherwise take part in any actions
prohibited by this Challengers Competition Ruleset, that Team, player, or coach
must immediately report this request to the Tournament Administrator
12.2.2. Bribery.
No
Team or Team Personnel may offer any gift, cash, or other reward to a player,
coach, manager, other Team Personnel, Farlight Official, the Tournament
Administrator or any other person connected with or employed by another Team in
order to influence the outcome of a game in an Official Competition.
12.2.3. Gifts.
No
player or coach may accept any gift, reward or compensation from another Team
or player (or anyone acting on behalf of another team or player) in connection
with any Official Competition.
12.2.4. Gambling.
Gambling on the outcome of a
tournament, match or game in any esport competition (including any plays or
components of a game) can pose a serious threat to the integrity of, and public
confidence in, esports competitions. Players and coaches are not allowed to (a)
place, or attempt to place, bets on any esports competition (or any plays or
components thereof), or (b) associate with high volume gamblers, or deliver
information to others that might influence their bets
12.2.5. Cheating.
Cheating
is prohibited. Any modification of the Farlight game client by a Team, player,
or coach is prohibited. The use of any kind of cheating device or cheat program
shall be deemed cheating
12.2.6. Exploiting.
Intentionally using any
in-game bug to seek an advantage is exploiting and is prohibited. Exploiting
includes acts such as making use of any game function that, in Lilith and the
Tournament Administrator’s sole judgment, is not functioning as intended and violates
the design purpose of FARLIGHT. Teams may confidentially check with the referee
at the beginning of a competition to determine if a specific act would be
considered exploiting. Lilith and the Tournament Administrator reserve the
right to make an ex-post-facto determination of whether an exploit has
occurred.
12.2.7. Unauthorized Communications.
At
Live Events, all communication devices other than devices authorized by the
Tournament Administrator and Challengers Officials for use at that Live Event
must be removed from the play area before any official game begins. Players may not text/email or use social
media while in the match area. During the match, communication by a player
shall be limited to the other players on the Team
12.2.8. Drop Outs and Refusals to Participate.
If a
Team, player, or coach registers for, or agrees to participate in, any Official
Competition, he or she may not, without the prior written consent of the
Tournament Administrator, drop out or refuse to participate in any game or
other related event held during the applicable season. An unexcused absence
from a game after the registration process is complete may result in sanctions
12.2.9. Non-Compliance.
No
player or coach may refuse to comply with the instructions or decisions of the
Tournament Administrator or the Challengers Officials.
12.3. Unprofessional Behavior or Illegal Acts
Set
forth below is a non-exclusive list of examples of unprofessional behavior or
illegal activities, all of which are prohibited.
12.3.1. Vulgar or Hateful Speech.
Team
Personnel, during a Live Event, Online Event, Media Event or in any
communication relating to any Official Competition or FARLIGHT 84, use any
language that is offensive, insulting, libelous, slanderous, defamatory,
obscene, discriminatory, threatening, foul or vulgar. Team Personnel may not
post, transmit, or disseminate any such prohibited communications. Team
Personnel may not use this type of language on social media or during any
public-facing events or in any broadcast or stream of FARLIGHT 84. This rule
applies to speech in English and all other languages. In addition, Team
Personnel may not encourage members of the public to engage in any activities
that are prohibited by this rule.
12.3.2. Violence.
Team
Personnel are expected to settle their differences in a respectful manner and
without resort to violence, threats or intimidation (physical or non-physical).
Violence is never permitted at Live Event or against any competitor, fan or
Competition Official.
12.3.3. Drugs and Alcohol.
The
use, possession, distribution or sale of controlled substances, such as drugs
or alcohol, or being under the influence of such controlled substances, is
strictly prohibited while a player or coach is engaged in any Official Competition
or other event or on premises that are owned by or leased to Lilith or the
Tournament Administrator. The unauthorized use or possession of prescription
drugs by a player or coach is prohibited. Prescription drugs may be used only
by the person to whom they are prescribed and in the manner, combination and
quantity as prescribed. Prescription drugs may only be used to treat the
condition for which they are prescribed and may not be used to enhance
performance in a game. Each player or coach must report any violation of this
rule to the Tournament Administrator.
12.3.4. Harassment.
Harassment
is prohibited. Harassment is defined as systematic, hostile and repeated acts
taking place over a period of time, or a singular egregious instance, which
is/are intended to isolate or ostracize a person and/or diminish the dignity of
the person
12.3.5. Sexual Harassment.
Sexual
harassment is prohibited. Sexual Harassment is defined as unwelcome sexual
advances. The assessment is based on whether the person being harassed would
regard the conduct as undesirable or offensive. There is zero tolerance for any
sexual threats/coercion or the promise of advantages in exchange for sexual
favors.
12.3.6. Discrimination and Denigration
Team
Personnel may not offend the dignity or integrity of a country, private person,
or group of people through contemptuous, discriminatory or denigrating words or
actions on account of race, skin color, ethnic, national or social origin,
gender, language, religion, political opinion or any other opinion, financial
status, birth or any other status, sexual orientation or any other reason.
12.3.7. Defamatory Statements.
Team
Personnel may not make, issue, authorize or publish any statement that
denigrates, disparages or defames any Official Competition, Tournament Administrator,
Competition Official, Lilith or its affiliates, sponsors, or FARLIGHT 84
12.3.8. Illegal Activity.
Teams
and Team Personnel must comply with all applicable laws at all times. A Team or
Team Personnel may not engage in any activity which is in violation of public
health, safety or security regulations
12.3.9. Immoral Activity.
Team
Personnel may not engage in any activity which, in the sole determination of
the Tournament Administrator, is unethical, immoral or disgraceful
12.4. Disciplinary Actions and Sanctions
12.4.1. Investigations by the Tournament Administrator.
The
Tournament administrator will have the right to monitor compliance with these
Competition Rules and the Registration Rules and investigate possible
breaches. By agreeing to these
Competition Rules, each Team Member agrees to cooperate with the Tournament
Administrator in any internal or external investigation that the Tournament
Administrator conducts relating to a suspected violation of these Competition
Rules, the Registration Rules or applicable law. Team Members have a duty to tell the
truth in connection with any investigation conducted by or for the Tournament
Administrator and have a further duty not to obstruct any such investigation,
mislead investigators or withhold evidence.
12.4.2. Sanctions.
If the
Tournament administrator determines that a
Team Member or a Team has committed a violations of these Competition
Rules or the Registration Rules, the Tournament Administrator may, in its
reasonable discretion, issue any or all of the following disciplinary actions:
12.4.3. Repeated Infractions.
Repeated
infractions are subject to escalating penalties, up to, and including,
disqualification from participation in Farlight 84 PHILIPPINES Championship
12.4.4. Final Determinations. Unless expressly stated otherwise, offenses and infringements of these Competition Rules and the Registration Rule are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable. The Tournament Administrator’s determination as to the appropriate disciplinary action (or combination of disciplinary actions) will be final and binding.
13.
PRIZE
13.1. Prizepool Mobile (USD 25,000)
Final Placement |
Prize |
1st |
USD 4935 |
2nd |
USD 2538 |
3rd |
USD 1692 |
4th |
USD 1128 |
5th |
USD 705 |
6th to 9th |
USD 423 |
10th to 13th |
USD 282 |
14th to 15th |
USD 141 |
16th to 30th |
USD 50 |
The
prize pool for the tournament is designated as 25000; however, the final sum
may vary due to in-game prizes that are included in the overall distribution.
As a result, the total amount awarded may not precisely equate to the initial
25000 figure.
14.
SPONSORSHIP
Teams
are permitted to acquire sponsors as long as the sponsors' branding and content
adhere to guidelines excluding explicit material. Sponsors associated with
gambling, alcohol, and pornography are strictly prohibited. Additionally,
sponsor names must not be displayed in players' IGN (In-Game Names).
It is
important to note that FARLIGHT 84 PHILIPPINE CHAMPIONSHIP reserves the right
to refuse or remove any team that violates this ruling
16.
ANNUAL COMPETITION FORMAT AND
POINTS SYSTEM
In the
FPC (Filipino Professional Championship) series, a unique points system is
established to determine team standings and advancement to various stages of
the tournament. This format emphasizes final match performance and introduces
integral attenuation, decay, and other mechanisms to regulate team points over
time. The system is outlined as follows:
Integral Attenuation
16.1. Integral Cleared
●
Periodic Clearing after Seasons:
○
At the conclusion of each FPC season, only points acquired
from the final matches of the season are retained, while all other accumulated
points are reset.
○
Specific penalties may lead to a complete clearing of a
team's season points, such as cases involving cheating during the game.
16.2. Integral Attenuation
●
Attendance Attenuation:
○
In instances where there are no entries in mid-week
competitions, the points of the current teams will be attenuated by 10% when
the following week's mid-week competition starts (minimum of minus 1 point,
similarly for the below cases).
●
Missing Match Attenuation:
○
For teams qualified in weekend games but fail to participate,
each missed game results in a 10% reduction in their points.
○
Eligible teams for the Knockout Tournament facing missed
games experience a 15% reduction in their points for each missed game.
○
Teams qualifying for the season finals but missing games
suffer a 20% reduction in points for each missed game.
16.3. New Season Decay
●
At the start of a new season, the FPC final points reserved
from the previous season undergo a 25% reduction.
●
Calculation of FPC Annual Points:
○
FPC Annual Points = FPC1 Points * 0.5 + FPC2 Points * 0.75 +
FPC3 Points * 1
○
Before the FPC National Finals, points gained in FPC3 solely
retain the final points.
Example:
Team A
●
Season 1: 1000 points earned, 800 from finals
●
Season 2: 1200 points earned, 1000 from finals
●
Season 3: 1200 points earned, 800 from finals
Team A
points breakdown after integral attenuation:
●
FPC1: 800 points * 0.5 = 400 points (after 3 seasons, decays
3 times)
●
FPC2: 1000 points * 0.75 = 750 points (after 2 seasons,
decays 2 times)
●
FPC3: 800 points (no attenuation)
Total Points: 400 + 750 + 800 = 1950
points
This
annual competition format, accompanied by the integral attenuation and decay
mechanisms, seeks to ensure fair competition by rewarding sustained excellence
while introducing appropriate adjustments over time.
17.
3RD PARTY ESPORTS ECOLOGY
Incorporating
third-party events into the Farlight E-sports program introduces a dynamic
dimension to the ecosystem. This initiative aims to enhance engagement and
participation among spectators, competitors, and event organizers within the
Farlight Esports framework. The inclusion of 3rd party events is undertaken
with the intention of upholding event quality while fostering increased
interest and interaction within the Farlight Esports community. The following
elaborate ruling outlines the integration of third-party events within the
overall structure of the Farlight E-sports program:
17.1. Authorization and Point Decay in 3rd Party Events
17.1.1. Third-Party Event License and Integration
●
During the FPC season, multiple 3rd party points events will
be officially licensed. These events are an extension of the Farlight E-sports
program and aim to contribute to its vibrancy.
●
The decay time for points earned in third-party events aligns
with the point decay time of the FPC season.
17.1.2.
Point Allocation and Decay
●
Each authorized third-party competition allocates a total of
100 points. The specifics of competition format and points distribution are
determined by the organizers, subject to the requirement that they be equitable
and reasonable.
17.1.3.
Points Relationship Between
FPC and 3rd Party Competitions
●
Before the FPC National Finals, Team A accumulates points
from both FPC series competitions and third-party competition(s). However, the
points obtained also undergo decay over time.
17.1.4.
Point Decay Rules for
Third-Party Competitions
●
For each subsequent FPC season that elapses after a team
accrues points from a third-party competition, their points from that specific
competition diminish by 25%.
●
From the conclusion of FPC3 to the commencement of the
National Finals (spanning May to early June), no points can be garnered from
third-party competitions due to the annual points leaderboard lock-in.
Example: Team A
●
Earned 20 points from a third-party competition before FPC1
season.
●
Accumulated a total of 40 points from 2 third-party
competitions before FPC2 season.
●
Attained 10 points from a third-party competition prior to
FPC3 season.
After
FPC3, Team A's points earned from third-party competitions undergo decay as
follows:
●
20 points from FPC1 season, decaying over 3 seasons by 25%
each, resulting in 5 points remaining (20 × 0.25 = 5).
●
40 points from FPC2 season, decaying over 2 seasons by 25%
each, resulting in 20 points remaining (40 × 0.5 = 20).
●
10 points from FPC3 season, decaying over 1 season by 25%,
resulting in 7.5 points remaining (10 × 0.75 = 7.5).
Team
A's cumulative points from third-party competitions amount to 5 + 20 + 7.5 =
29.5 points.
This
integration of third-party events introduces a layered competitive landscape,
ensuring that points accrued maintain relevance over time while factoring in
the inherent dynamic of decay. The overall objective is to establish a balanced
and engaging environment for participants and enthusiasts.
18.
SPIRIT OF THE RULES
18.1. Decisions and Authority
The
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP has full authority over interpreting these
rules, player eligibility, scheduling, and event organization. Decisions made
by the championship are final and cannot be appealed. They do not lead to
claims for monetary compensation or legal action.
18.2. Rule Changes
FARLIGHT
84 PHILIPPINE CHAMPIONSHIP retains the right to revise, alter, or add to these
Rules as required to uphold fair play and safeguard the integrity of the
championship.
18.3.
Best Interest of FARLIGHT 84
PHILIPPINE CHAMPIONSHIP
The
FARLIGHT 84 PHILIPPINE CHAMPIONSHIP administrators and officials possess the
authority to act in the championship's best interests at all times. This
authority isn't restricted by any lack of explicit mention in this document.
They may apply suitable disciplinary measures against any entity whose actions
are judged to be against the championship's best interests.
Join the official discord channel to get the latest rules and event information. Discord Link: https://discord.gg/SJbq4M7apn